27 Nov 2010

Ram's Skull Texture Maps

These are the Goat's Head Texture Maps (normals, diffuse, specular) I shall be using in my final sequence







22 Nov 2010

Goat's Head Texture Maps

These are the Goat's Head Texture Maps (normals, specular, diffuse) I shall be using in my final sequence






15 Nov 2010

Goat's Head Model

Goat's Head Model
Polys: 8,096
Verts: 4,052

14 Nov 2010

Skull Low Poly Renders

Decided that it would be worthwhile rendering the skulls out as they stand (Low-Poly), to compare with the finished models at a later date.


Human Skull
Polys: 1,130
Verts: 567


Ram Skull
Polys: 654
Verts: 654

9 Nov 2010

Concept Sketches

This is a collection of sketches from a scrapbook (with a serious emphasis on "scrap")!
I will use a combination of the item layout of the left-hand altar, the height shape of the top-right altar and the square base of the bottom-right altar. Along with some possible trinkets I may add:

4 Nov 2010

Timeplan

First Semester Workflow (up to handin)
This will probably vary a little depending on difficulties or mistaken timeframe

3 Nov 2010

Concept

Young and naïve western backpackers wander for days deep into the woods of Scandinavia. Entirely unaware that they are in the territory of a cult. They stumble across a ceremony site where cloaked druids practice necromancy, daemon worshipping and sacrificing “lost sheep intruders“. Left entirely disadvantaged due to their lack of knowledge of this strange environment, beings and rituals; to survive they must try to outwit the many shadows in the forest.

The final model will be a section of the ceremonial ground. An altar created from craggy rock, strewn with artifacts in a ritual chamber. The model will hint at the the game and will boast the particular style of it. The movie will act as a piece of 3D Concept art which features no animation, but a high level of detail.