These are the Goat's Head Texture Maps (normals, diffuse, specular) I shall be using in my final sequence
27 Nov 2010
22 Nov 2010
Goat's Head Texture Maps
These are the Goat's Head Texture Maps (normals, specular, diffuse) I shall be using in my final sequence
at
15:23
15 Nov 2010
14 Nov 2010
Skull Low Poly Renders
Decided that it would be worthwhile rendering the skulls out as they stand (Low-Poly), to compare with the finished models at a later date.
Human Skull
Polys: 1,130
Verts: 567
Ram Skull
Polys: 654
Verts: 654
Human Skull
Polys: 1,130
Verts: 567
Ram Skull
Polys: 654
Verts: 654
at
07:15
9 Nov 2010
Concept Sketches
This is a collection of sketches from a scrapbook (with a serious emphasis on "scrap")!
I will use a combination of the item layout of the left-hand altar, the height shape of the top-right altar and the square base of the bottom-right altar. Along with some possible trinkets I may add:
I will use a combination of the item layout of the left-hand altar, the height shape of the top-right altar and the square base of the bottom-right altar. Along with some possible trinkets I may add:
at
05:33
4 Nov 2010
3 Nov 2010
Concept
Young and naïve western backpackers wander for days deep into the woods of Scandinavia. Entirely unaware that they are in the territory of a cult. They stumble across a ceremony site where cloaked druids practice necromancy, daemon worshipping and sacrificing “lost sheep intruders“. Left entirely disadvantaged due to their lack of knowledge of this strange environment, beings and rituals; to survive they must try to outwit the many shadows in the forest.
The final model will be a section of the ceremonial ground. An altar created from craggy rock, strewn with artifacts in a ritual chamber. The model will hint at the the game and will boast the particular style of it. The movie will act as a piece of 3D Concept art which features no animation, but a high level of detail.
The final model will be a section of the ceremonial ground. An altar created from craggy rock, strewn with artifacts in a ritual chamber. The model will hint at the the game and will boast the particular style of it. The movie will act as a piece of 3D Concept art which features no animation, but a high level of detail.
at
08:47
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